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How To Install Skywind

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The current web page applies to Skywind version 0.9.0.1 (PR) version 0.9.0.1 alone. How to delete Skywind version 0.9.0.1 (PR) from your PC with Advanced Uninstaller PRO Skywind version 0.9.0.1 (PR) is an application released by the software company Skywind Team. Frequently, people choose to remove it. Skywind Download (offline) At this stage, Skywind is not available for public release anymore, due to its very alpha state. Please bear with us while we work on getting the mod to a more playable state - or better yet, come help us do so! If you have the Steam version don't use this method of installing Skywind unless you repack my Skywind mod with your location in mind. C: Program Files (x86) Steam steamapps common The Elder Scrolls V Skyrim or C: Games Steam steamapps common The Elder Scrolls V Skyrim 1. Open your mod manager.

How To Install Skywind

Sky
How

How To Install Sky Window

  1. - Download the complete assets package and extract in Skyrim/data (should merge with textures, meshes and other subfolder)
  2. - Make sure the following files are in Skyrim/data: skywind.esm, skywind - patch.esp, skywind.bsa
  3. - Skywind.esm (top of the load order after, skyrim.esm, update.esm and dragonborn.esm)
  4. - 'Skywind - patch.esp' (bottom of the load order)
  5. release note
  6. - New creature: Nixhound by AlexanderB
  7. - Landscaping: Ascadian Isles by Vincent Steinkopf
  8. - Landscaping: West Gash by Eloth
  9. - Bug Fixing: Iron Claymore and Longsword fix by thegreatgamecreator2
  10. - Bug Fixing: Rocks by Eloth
  11. - Dialogue reorganization by digitalparanoid : Topics I-R (in progress)
  12. ##################################################################################################
  13. History
  14. release note
  15. - Bitter Coast overhaul by Happychappy
  16. - Bug fix by digitalparanoid
  17. * forehead bug (in progress)
  18. - Dialogue projects by digitalparanoid
  19. *nolore dialogue
  20. Landscaping
  21. - Molag Amur by SquallyDaBeanz
  22. Creatures
  23. - Betty Netch. Modelling and rigging by AlexanderB
  24. - Levelled Lists modified by AlexanderB
  25. ##################################################################################################
  26. Skywind 0.7.2 dev release
  27. !!!!!! Interior crashes!!!!!
  28. If you frequent face interior crashes (100% reproducible in certain places), please delete the following files from your meshes folder
  29. 0inUvelothismallUwallU01
  30. 0inUtUdoorjambUhallUsmall
  31. Creatures
  32. - Ash Slaves. model by Ravanna, animation by AlexanderB
  33. - Ash Zombies. model by Ravanna, animation by AlexanderB
  34. - West Gash (pt4) by Eloth
  35. Beautification
  36. - Remaining V interiors
  37. Merchants
  38. - Sadrith Mora and Wolverine Hall merchants by SBB64
  39. - Vivec Hlaalu merchants by Sammybeau
  40. - formlist update by SBB64
  41. Master Trainers by SBB64
  42. - all master trainers help you improve... for money.
  43. !!!!!!!! IMPORTANT NOTE: if the trainer dialogue option doesn't appear, save your current game and load it, it should appear !!!!!!!!
  44. LeveledItems by SBB64
  45. - Updates some levelitem lists to remove the glazed cup with real items.
  46. Dialogue reorganization by digitalparanoid
  47. Faces Fix on various NPC by Mehh & digitalparanoid
  48. - Ghostgate switches by digitalparanoid (switches now open and close the gate)
  49. - Scroll of Selyn's Mist Slippers by Mehh (changed magical effect to waterwalking)
  50. ##################################################################################################
  51. Skywind 0.7.1 dev release
  52. NEW RESOURCES UPDATE PACK 0.7.1: https://docs.google.com/file/d/0B-bmRhWYZsEbeXFUMVZPbUNIZEE/edit?usp=sharing
  53. Furnitures by Mehh
  54. Properties and position(should fix the hovering bug for bar stools)
  55. Fixes by Mehh
  56. removed the colision box in front of the census office door in Seyda Neen
  57. fixed Hlaalu doors (incl. Hlaalu Manor in Balmora)
  58. Navmeshing
  59. Erabenimsum Camp interiors by Sjors Boomschors
  60. Seyda Neen interiors redone by Sjors Boomschors
  61. Beautification
  62. - Ald-Ruhn interiors lighting by Eloth
  63. Landscaping
  64. - Sadrith Mora lighting by Eloth
  65. Imperial Altars by digitalparanoid
  66. - imperial altars now give you some blessing... for a price..
  67. Main Quest by digitalparanoid
  68. - Become Nerevarine of the 4 ashlanders tribes and Hlaalu hortator
  69. Dialogue fixes by digitalparanoid
  70. Maar Gan Merchants
  71. Little settlements shops
  72. Balmora merchants
  73. Dagon Fel and Ebonheart merchants
  74. Ghostgate, Gnaar Mok, Gnisis with Fort Darius merchants
  75. Assets optimization
  76. ##################################################################################################
  77. Skywind 0.7.0 public release
  78. Download the assets update between package 0.6.3-RC1 by Iron Man and 0.7.0 public release : https://docs.google.com/file/d/0B-bmRhWYZsEbdFZaTTlZOHFQbTA/edit?usp=sharing
  79. Stools by Mehh
  80. - resources and tweaks for grazeland landscaping
  81. Arkngthand by digitalparanoid
  82. - All enemies are now allies
  83. - Fixed enemies spells list
  84. - fixed incorrect stools position
  85. Dialogues by digitalparanoid
  86. - fixed steel dagger and iron dagger
  87. Caravaneers by digitalparanoid
  88. - fixed disappearing caravaneers in Seyda Neen and Balmora
  89. Lighting: Balmora, Caldera, Pelagiad by Eloth
  90. - Bitter coast overhaul (flora, weather, etc..)
  91. Lavakit by Happychappy
  92. - fixed dark forehead bug on a few NPCs
  93. ##################################################################################################
  94. !NOTE: due to a merge issue in last build, RC4 was based on RC2, not RC3.
  95. Download the latest assets update (0.7.0-RC4) : https://docs.google.com/file/d/0B-bmRhWYZsEbWGpmMGF2MTEyTDQ/edit?usp=sharing
  96. Navmeshing by Sjors Boomschors
  97. - Removing flying cliff over Balmora
  98. Ajira by Iniquity
  99. - Seyda Neen Exterior clutter
  100. - Pelagiad NPC Packages
  101. NPCs who do not have beds available near them have still been given sleep packages, plans to expand bedding areas if possible.
  102. Imperial Guards have only been given sandbox packages.
  103. Excluded: 0chargenScaptain, 0SeydaNeenGuardImperialCensusANDExciseOffice01, 0chargenSboatSguardS1, 0chargenSdockSguard, 0newUshoesSbragor, 0morbashSgroTshagdub
  104. Grazeland rocks & grass by happychappy
  105. - dialogues optimization
  106. ##################################################################################################
  107. Skywind 0.7.0 RC3
  108. Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5aldhbHlMd2c/edit?usp=sharing
  109. Navmeshing by Sjors Boomschors
  110. - Vivec interiors
  111. ##################################################################################################
  112. Skywind 0.7.0 RC2
  113. West Gash landscaping by Eloth
  114. ##################################################################################################
  115. Skywind 0.7.0 RC1
  116. Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5aldhbHlMd2c/edit?usp=sharing
  117. NPC AI and default package by digitalparanoid
  118. - fixed aggression data and default packages on a few NPC
  119. Factions Relations by digitalparanoid
  120. 'Mehra Milo and the Lost Prophecies' and 'The Path of the Incarnate' by digitalparanoid
  121. - Receive blessings for a small donation
  122. Almsivi Intervention by digitalparanoid
  123. - Fixed the magic effect for levitation
  124. Molag Amur Landscapting by SquallyDaBeanz (fixes by Eloth and Happychappy)
  125. - fix load doors opening too much
  126. Improved ashland rocks texture by 3AMt
  127. http://morroblivion.com/forums/skyrim/skywind-development/4682
  128. ##################################################################################################
  129. Skywind 0.6.4 28-05-2013
  130. Download the latest assets update (0.6.4) : https://docs.google.com/file/d/0B-bmRhWYZsEbcjVfcDRfcTg5eHM/edit?usp=sharing
  131. Scrolls magic effects by digitalparanoid
  132. Added magic effects to morrowind scrolls [Magic effects are not guarenteed... Contact your local mages guild]
  133. Missing items by Iniquity
  134. Fixed load doors opening wide [some bugs might be missing]
  135. Rock textures variants by happychappy
  136. modified inventory art to reuse skyrim art, so that books and notes display correctly
  137. fixed all %PCNAME and %PCRACE text replacements to use Skyrim's system.
  138. NOTE: The images are missing (like in ABC for babarians). We can reuse vanilla morrowind as placeholders but I'll start a recreation/call to artists thread in the forum.
  139. Spell tomes by digitalparanoid
  140. added spell tomes for all sellable spells as per UESP.net
  141. NOTE: a good number of magic effects/spell are not in the correct school of magic
  142. FbmwMQ08 by digitalparanoid
  143. Improved lighting in Seyda Neen interiors
  144. NPC Import: stats, classes, factions, spells by Zilav (+ iniquity)
  145. Almost all NPC gets the correct stats, classes, factions, spells based on Morrowind master.
  146. ##################################################################################################
  147. Skywind 0.6.3-RC1 22-05-2013
  148. - landscape
  149. landscaping by Anthelius
  150. Portal fix for Shulk Egg Mine
  151. - Scrolls by Eloth
  152. Scrolls are now scrolls, not book [NOTE: magic effect need to be added to scrolls]
  153. All wilderness cell now has an associated location
  154. Fix some typos in potion names
  155. Un-cluttering of dialogue topic list (on-going work)
  156. Specific followers system for Skywind (will not impact Skyrim follower system)
  157. Scripted the divine intervention teleportation system (Almsivi is not done yet)
  158. NOTE: there is a slight gesture bug on the divine intervention scroll
  159. - Ashlanders and Sixth House NPC by digitalparanoid
  160. added all NPCs in the Ashlanders and Sixth Houses faction
  161. Main quest is implemented up until killing Dagoth Gares
  162. Books now teach skills (same books as in Morrowind).
  163. Adding the famous trader.
  164. Sadrith Mora Interiors by Hikick8
  165. Balmora Interiors by thegreatgamecreator
  166. Vendors and AI packages for Balmora (none bugs/todo: use skywind specific AI packages => vendors don't offer the 'what have you got for sale option' for now)
  167. bugged topic info fragments
  168. removed duplicate containers
  169. fixed orphan topics
  170. fixed cell names too long (review those names and modify accordingly, name must not have more than 33 characters)
  171. Cell 'TelAruhnBildrenArelethApothecary' (0148038C)
  172. Cell 'MaarSGanUlisamsiShaddarnuransHut' (0148026A)
  173. Cell 'SolstheimUncleSweetsharesWorkshop' (0148058A)
  174. Cell 'MournholdRoyalPalaceBarenziahsChambers' (014804E0)
  175. Cell 'OldMournholdGednaRelvelsTomb' (014804FE)
  176. Cell 'SadrithMoraTelNagaUpperTower' (0148031E)
  177. Cell 'SuranIbarnadadAssirnarariApothecary' (01480382)
  178. Cell 'EbonheartEastEmpireNorthWarehouse' (014801A3)
  179. Cell 'TelBranoraUpperTowerTheranasChamber' (014803A1)
  180. Cell 'ErabenimsunCampAddutLamanusYurt' (014801B7)
  181. Cell 'AldruhnDaynesRedothrilPawnbroker' (01480095)
  182. Cell 'ForgottenVaultsofAnudnabiaForgeofHilbongard' (014801D5)
  183. Cell 'SadrithMoraDirtyMurielsCornerclub' (0148030B)
  184. Cell 'SadrithMoraMilaraVedransHouse' (01480315)
  185. Cell 'SadrithMoraTelvanniCouncilHouse' (0148031F)
  186. Cell 'SadrithMoraWolverineHallFightersGuild' (0148032A)
  187. Cell 'EbonheartEastEmpireSouthWarehouse' (014801A4)
  188. Cell 'AldSelothiLlerarVindensShack' (01480082)
  189. Cell 'MournholdTempleOfficeoftheLordArchcanon' (014804CE)
  190. Cell 'FortFrostmothGeneralQuartersUpperLevel' (01480532)
  191. Cell 'RavenRockGidarVerothansHouse' (0148053C)
  192. Cell 'DagonFelAnjaSwiftSailersHouse' (01480168)
  193. Cell 'VivecTheAbbeyofStDelyntheWise' (01480492)
  194. Cell 'VivecLucretinausOlciniusTrader' (01480438)
  195. Cell 'OldMournholdMorilManorCourtyard' (01480500)
  196. Cell 'AldruhnVenimManorPrivateQuarters' (014800BE)
  197. Cell 'BalmoraMilieHastienFineClothier' (01480122)
  198. Cell 'SadrithMoraTelvanniCouncilHouseChambers' (01480320)
  199. Cell 'DubdillaUnchartedCavernsLower' (0148019B)
  200. Cell 'SadrithMoraWolverineHallImperialShrine' (0148032B)
  201. Cell 'FortFrostmothImperialCultShrine' (01480533)
  202. Cell 'RavenRockGratianCaerelliusHouse' (0148053D)
  203. Cell 'VivecForeignQuarterUpperWaistworks' (0148041B)
  204. Cell 'MournholdRoyalPalaceGuardsQuarters' (014804E3)
  205. Cell 'DagonFelEndoftheWorldRenterRooms' (01480169)
  206. Cell 'SolstheimCastleKarstaagBanquetHall' (0148055B)
  207. Cell 'OldMournholdMorilManorEastBuilding' (01480501)
  208. Cell 'SadrithMoraNevrilaArelothsHouse' (01480317)
  209. Cell 'SadrithMoraTelvanniCouncilHouseEntry' (01480321)
  210. Cell 'SadrithMoraWolverineHallMagesGuild' (0148032C)
  211. Cell 'SolstheimGyldenhulBarrowEntrance' (01480520)
  212. Cell 'ErabenimsunCampAshuAhhesYurt' (014801BA)
  213. Cell 'VivecStOlmsYnglingManorBasement' (01480480)
  214. Cell 'MournholdRoyalPalaceHelsethsChambers' (014804E4)
  215. Cell 'AldruhnHanaraiAssutlanipalsHouse' (014800A2)
  216. Cell 'VivecHlaaluEdrynoArethisHouse' (01480426)
  217. Cell 'BalmoraDralasaNithryonPawnbroker' (01480110)
  218. Cell 'OldMournholdAbandonedPassageway' (014804F8)
  219. Cell 'SolstheimCastleKarstaagCavernsofKarstaag' (0148055C)
  220. Cell 'UncharteredShipwreckUpperLevel' (014803D6)
  221. Cell 'OldMournholdMorilManorNorthBuilding' (01480502)
  222. Cell 'BalmoraNalcaryaofWhiteHavenFineAlchemist' (01480124)
  223. Cell 'SadrithMoraTelvanniCouncilHouseHermitage' (01480322)
  224. Cell 'HairatVassamsiEggMineQueensLair' (01480201)
  225. Cell 'EbonheartHawkmothLegionGarrison' (014801A7)
  226. Cell 'AldVelothiVireveriDarethransShack' (01480085)
  227. Cell 'CalderaOdairanAshummiAmmusHouse' (01480157)
  228. Cell 'MournholdRoyalPalaceImperialCultServices' (014804E5)
  229. Cell 'MoonmothLegionFortPrisonTowers' (014802A1)
  230. Cell 'SolstheimCastleKarstaagKarstaagsChambers' (0148055D)
  231. Cell 'SadrithMoraGatewayInnSouthWing' (0148030F)
  232. Cell 'SadrithMoraPierletteRostorardApothecary' (01480319)
  233. Cell 'SadrithMoraThervulSerethiHealer' (01480323)
  234. Cell 'MamsharDisamusCampMaesatsYurt' (0148027A)
  235. Cell 'SeydaNeenCensusandExciseOffice' (0148034C)
  236. Cell 'SeydaNeenTeruriseGirvaynesHouse' (01480356)
  237. Cell 'SolstheimCastleKarstaagThroneRoom' (0148055E)
  238. Cell 'SadrithMoraRolisGarvonsHouse' (0148031A)
  239. Cell 'MaarGanShilipuranZamaRasoursHut' (01480267)
  240. Cell 'MaelkashishiShrineForgottenGalleries' (01480271)
  241. Cell 'VivecStOlmsFarmersandLaborersHall' (0148046F)
  242. Cell 'ErabenimsunCampMassarapalsYurt' (014801BD)
  243. Cell 'SeydaNeenCensusandExciseWarehouse' (0148034D)
  244. Cell 'SeydaNeenVoduniusNucciusHouse' (01480357)
  245. Cell 'MournholdRoyalPalaceLegionDepot' (014804E7)
  246. Cell 'AldruhnTirasSadusGeneralMerchandise' (014800B9)
  247. Cell 'SadrithMoraHlerasGidrensHouse' (01480311)
  248. Cell 'SadrithMoraTelNagaGeneralQuarters' (0148031B)
  249. Cell 'OldMournholdTeranHallEastBldg' (0148050F)
  250. Cell 'SolstheimMortragGlacierHuntsmansHall' (0148057D)
  251. Cell 'AldVelothiFevilaBethranosShack' (0148007E)
  252. Cell 'RavenRockSadosRelothansHouse' (01480542)
  253. Cell 'ClutterWarehouseEverythingMustGo' (01480164)
  254. Cell 'MournholdRoyalPalaceReceptionArea' (014804E8)
  255. Cell 'BalmoraAstiusHanotepelusHouse' (0148010A)
  256. Cell 'NorenendurBasilicaofDivineWhispers' (014804F2)
  257. Cell 'SadrithMoraLlaalamMadalasMage' (01480312)
  258. Cell 'MaarGanAssirariZamaRasoursHut' (0148025E)
  259. Cell 'SadrithMoraUrtisoFaryonSorcerer' (01480326)
  260. Cell 'SolstheimMortragGlacierInnerRing' (0148057E)
  261. Cell 'SolstheimUlfgartheUnendingsDwelling' (01480589)
  262. Cell 'VivecAgrippinaHerenniaClothier' (01480403)
  263. Cell 'VivecStOlmsBrewersandFishmongersHall' (01480467)
  264. Cell 'PelagiadMurberiusHarmevusHouse' (014802E1)
  265. Cell 'VivecForeignQuarterLowerWaistworks' (01480417)
  266. Cell 'RavenRockSelerFavelnimsHouse' (01480543)
  267. Cell 'MinistryofTruthHallofProcessing' (01480291)
  268. Cell 'AldruhnRamoranPrivateQuarters' (014800B1)
  269. Cell 'SadrithMoraMadranUlvelsHouse' (01480313)
  270. Cell 'SolstheimGeilirtheMumblingsDwelling' (0148056B)
  271. Cell 'ZainabCampAbabaelTimsarDadisunsYurt' (014804AD)
  272. Cell 'SolstheimMortragGlacierOuterRing' (0148057F)
  273. ##################################################################################################
  274. Makes the chargen more beautiful ! download the new assets here: http://www.mediafire.com/?rq0zizboi3ba287
  275. *** Chargen improvement by digitalparanoid
  276. Fixes some chairs
  277. *** Greetings by digitalparanoid
  278. ##################################################################################################
  279. ##################################################################################################
  280. Skyrim 0.6.2-RC2 (04-may-2013)
  281. *** new Skywind - patch.esp (cleaned up) by digitalparanoid
  282. *** Chargen Fixes by digitalparanoid
  283. mostly OK now !
  284. boat guard takes pauses when walking to you and to the upper stairs (navmesh ?)
  285. female guard floats over hammock (I might miss resources...)
  286. dock guard doesn't walk to PC and then to door (navmesh ?) ; sometimes catches you in forcegreet after telling you to follow him
  287. > lip files not in sync with the voice acting (that will be fixed -- those are placeholders)
  288. *** Lore Menu by digitalparanoid
  289. All lore related dialogue topics are now accessible after clicking the topic 'what do you know about...'.
  290. Some secrets might be hidden in the lore dialogue !
  291. *** New beds by Mehh
  292. Cleanup and a new mesh for beds
  293. *** Missing items by Iniquity
  294. Add missing items, rename existing items
  295. ##################################################################################################
  296. Skyrim 0.6.2-RC1 (02-may-2013)
  297. MISC dialogues by digitalparanoid
  298. - tons of new greetings (including scripts)
  299. - flee dialogue
  300. - the matusakin to mountcantcavern - cells
  301. Show Quest Markers Global variable by digitalparanoid
  302. - adding a new global variable for quest marker display control
  303. Merchants
  304. - it has already 7 merchants implemented (including Arille). The rest can be done by occasional modders.
  305. Details here https://docs.google.com/spreadsheet/ccc?key=0AubmRhWYZsEbdHBsUElrWmdLWGpzUVhxeWtEblh3V2c&usp=sharing
  306. Voicetypes by stijmunkey
  307. - adding skywind voicetypes (implemented on a few NPCs)
  308. Quests by Mooncat (+fixes by digitalparanoid)
  309. - Mehrunes' quest (Razor is invisible when equipped - missing mesh ?)
  310. - The Dwemer's Bone (in Vivec)
  311. - An Apothecary Slandered (in Vivec)
  312. Wilderness Locations by digitalparanoid
  313. - setting the location on all wilderness cells where x <= 0
  314. ##################################################################################################
  315. Skyrim 0.6.1-RCxx
  316. ##################################################################################################
  317. Skyrim 0.6.1-RC1 (15-04-2013)
  318. merged:
  319. locations pt2 by digitalparanoid (add locations to interior cells)
  320. protect my transporters (all caravaners, shipmasters, guild guide, gondoliers are now protected => only the PC can kill them)
  321. Vivec Navmesh by Nobeus
  322. magic clothing, all the alchemy stuff, and all the abilities by Sammael
  323. Navmesh (P Cells) by Jessup
  324. Navmesh (from)mababi-(to) mat -cells by Jessup
  325. Waves by Anthelius (needs dragonborn.esm checked)
  326. Facegen: Seler Favelnim by 1T50NF1R3
  327. MQ2: fix Arkngthand Crank by digitalparanoid (needs additional mesh for rock door without collision, thanks to Eloth)
  328. locations pt3 by digitalparanoid : all cells have locations (fix for the conflicting change that made my work useless)
  329. MorroDefaultQuest by digitalparanoid: almost all greetings, condition revision, scripting... (a ton of work) + update on a number of quests
  330. Packaging TODO
  331. > facegen needs to be re-exported (new faces merged)
  332. > + see tracker
  333. *Doors don't open simultaneously
  334. > I haven't been able to start two threads at the same time ? Maybe someone with more Papyrus experience can pitch in
  335. *The stone doors sound is not coming from the sound
  336. > I had to make the sound come from the player otherwise you couldn't hear it
  337. *The stone doors sound doesn't exactly match the duration of door rotation
  338. *I've messed completely the doors by spamming the crank
  339. > That should be protected, one activation opens the door and the next (after rotation is done) closes them. Please, report any bugs.




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