The current web page applies to Skywind version 0.9.0.1 (PR) version 0.9.0.1 alone. How to delete Skywind version 0.9.0.1 (PR) from your PC with Advanced Uninstaller PRO Skywind version 0.9.0.1 (PR) is an application released by the software company Skywind Team. Frequently, people choose to remove it. Skywind Download (offline) At this stage, Skywind is not available for public release anymore, due to its very alpha state. Please bear with us while we work on getting the mod to a more playable state - or better yet, come help us do so! If you have the Steam version don't use this method of installing Skywind unless you repack my Skywind mod with your location in mind. C: Program Files (x86) Steam steamapps common The Elder Scrolls V Skyrim or C: Games Steam steamapps common The Elder Scrolls V Skyrim 1. Open your mod manager.
How To Install Skywind
How To Install Sky Window
- - Download the complete assets package and extract in Skyrim/data (should merge with textures, meshes and other subfolder)
- - Make sure the following files are in Skyrim/data: skywind.esm, skywind - patch.esp, skywind.bsa
- - Skywind.esm (top of the load order after, skyrim.esm, update.esm and dragonborn.esm)
- - 'Skywind - patch.esp' (bottom of the load order)
- release note
- - New creature: Nixhound by AlexanderB
- - Landscaping: Ascadian Isles by Vincent Steinkopf
- - Landscaping: West Gash by Eloth
- - Bug Fixing: Iron Claymore and Longsword fix by thegreatgamecreator2
- - Bug Fixing: Rocks by Eloth
- - Dialogue reorganization by digitalparanoid : Topics I-R (in progress)
- ##################################################################################################
- History
- release note
- - Bitter Coast overhaul by Happychappy
- - Bug fix by digitalparanoid
- * forehead bug (in progress)
- - Dialogue projects by digitalparanoid
- *nolore dialogue
- Landscaping
- - Molag Amur by SquallyDaBeanz
- Creatures
- - Betty Netch. Modelling and rigging by AlexanderB
- - Levelled Lists modified by AlexanderB
- ##################################################################################################
- Skywind 0.7.2 dev release
- !!!!!! Interior crashes!!!!!
- If you frequent face interior crashes (100% reproducible in certain places), please delete the following files from your meshes folder
- 0inUvelothismallUwallU01
- 0inUtUdoorjambUhallUsmall
- Creatures
- - Ash Slaves. model by Ravanna, animation by AlexanderB
- - Ash Zombies. model by Ravanna, animation by AlexanderB
- - West Gash (pt4) by Eloth
- Beautification
- - Remaining V interiors
- Merchants
- - Sadrith Mora and Wolverine Hall merchants by SBB64
- - Vivec Hlaalu merchants by Sammybeau
- - formlist update by SBB64
- Master Trainers by SBB64
- - all master trainers help you improve... for money.
- !!!!!!!! IMPORTANT NOTE: if the trainer dialogue option doesn't appear, save your current game and load it, it should appear !!!!!!!!
- LeveledItems by SBB64
- - Updates some levelitem lists to remove the glazed cup with real items.
- Dialogue reorganization by digitalparanoid
- Faces Fix on various NPC by Mehh & digitalparanoid
- - Ghostgate switches by digitalparanoid (switches now open and close the gate)
- - Scroll of Selyn's Mist Slippers by Mehh (changed magical effect to waterwalking)
- ##################################################################################################
- Skywind 0.7.1 dev release
- NEW RESOURCES UPDATE PACK 0.7.1: https://docs.google.com/file/d/0B-bmRhWYZsEbeXFUMVZPbUNIZEE/edit?usp=sharing
- Furnitures by Mehh
- Properties and position(should fix the hovering bug for bar stools)
- Fixes by Mehh
- removed the colision box in front of the census office door in Seyda Neen
- fixed Hlaalu doors (incl. Hlaalu Manor in Balmora)
- Navmeshing
- Erabenimsum Camp interiors by Sjors Boomschors
- Seyda Neen interiors redone by Sjors Boomschors
- Beautification
- - Ald-Ruhn interiors lighting by Eloth
- Landscaping
- - Sadrith Mora lighting by Eloth
- Imperial Altars by digitalparanoid
- - imperial altars now give you some blessing... for a price..
- Main Quest by digitalparanoid
- - Become Nerevarine of the 4 ashlanders tribes and Hlaalu hortator
- Dialogue fixes by digitalparanoid
- Maar Gan Merchants
- Little settlements shops
- Balmora merchants
- Dagon Fel and Ebonheart merchants
- Ghostgate, Gnaar Mok, Gnisis with Fort Darius merchants
- Assets optimization
- ##################################################################################################
- Skywind 0.7.0 public release
- Download the assets update between package 0.6.3-RC1 by Iron Man and 0.7.0 public release : https://docs.google.com/file/d/0B-bmRhWYZsEbdFZaTTlZOHFQbTA/edit?usp=sharing
- Stools by Mehh
- - resources and tweaks for grazeland landscaping
- Arkngthand by digitalparanoid
- - All enemies are now allies
- - Fixed enemies spells list
- - fixed incorrect stools position
- Dialogues by digitalparanoid
- - fixed steel dagger and iron dagger
- Caravaneers by digitalparanoid
- - fixed disappearing caravaneers in Seyda Neen and Balmora
- Lighting: Balmora, Caldera, Pelagiad by Eloth
- - Bitter coast overhaul (flora, weather, etc..)
- Lavakit by Happychappy
- - fixed dark forehead bug on a few NPCs
- ##################################################################################################
- !NOTE: due to a merge issue in last build, RC4 was based on RC2, not RC3.
- Download the latest assets update (0.7.0-RC4) : https://docs.google.com/file/d/0B-bmRhWYZsEbWGpmMGF2MTEyTDQ/edit?usp=sharing
- Navmeshing by Sjors Boomschors
- - Removing flying cliff over Balmora
- Ajira by Iniquity
- - Seyda Neen Exterior clutter
- - Pelagiad NPC Packages
- NPCs who do not have beds available near them have still been given sleep packages, plans to expand bedding areas if possible.
- Imperial Guards have only been given sandbox packages.
- Excluded: 0chargenScaptain, 0SeydaNeenGuardImperialCensusANDExciseOffice01, 0chargenSboatSguardS1, 0chargenSdockSguard, 0newUshoesSbragor, 0morbashSgroTshagdub
- Grazeland rocks & grass by happychappy
- - dialogues optimization
- ##################################################################################################
- Skywind 0.7.0 RC3
- Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5aldhbHlMd2c/edit?usp=sharing
- Navmeshing by Sjors Boomschors
- - Vivec interiors
- ##################################################################################################
- Skywind 0.7.0 RC2
- West Gash landscaping by Eloth
- ##################################################################################################
- Skywind 0.7.0 RC1
- Download the latest assets update (0.7.0-RC1) : https://docs.google.com/file/d/0B-bmRhWYZsEbVVB5aldhbHlMd2c/edit?usp=sharing
- NPC AI and default package by digitalparanoid
- - fixed aggression data and default packages on a few NPC
- Factions Relations by digitalparanoid
- 'Mehra Milo and the Lost Prophecies' and 'The Path of the Incarnate' by digitalparanoid
- - Receive blessings for a small donation
- Almsivi Intervention by digitalparanoid
- - Fixed the magic effect for levitation
- Molag Amur Landscapting by SquallyDaBeanz (fixes by Eloth and Happychappy)
- - fix load doors opening too much
- Improved ashland rocks texture by 3AMt
- http://morroblivion.com/forums/skyrim/skywind-development/4682
- ##################################################################################################
- Skywind 0.6.4 28-05-2013
- Download the latest assets update (0.6.4) : https://docs.google.com/file/d/0B-bmRhWYZsEbcjVfcDRfcTg5eHM/edit?usp=sharing
- Scrolls magic effects by digitalparanoid
- Added magic effects to morrowind scrolls [Magic effects are not guarenteed... Contact your local mages guild]
- Missing items by Iniquity
- Fixed load doors opening wide [some bugs might be missing]
- Rock textures variants by happychappy
- modified inventory art to reuse skyrim art, so that books and notes display correctly
- fixed all %PCNAME and %PCRACE text replacements to use Skyrim's system.
- NOTE: The images are missing (like in ABC for babarians). We can reuse vanilla morrowind as placeholders but I'll start a recreation/call to artists thread in the forum.
- Spell tomes by digitalparanoid
- added spell tomes for all sellable spells as per UESP.net
- NOTE: a good number of magic effects/spell are not in the correct school of magic
- FbmwMQ08 by digitalparanoid
- Improved lighting in Seyda Neen interiors
- NPC Import: stats, classes, factions, spells by Zilav (+ iniquity)
- Almost all NPC gets the correct stats, classes, factions, spells based on Morrowind master.
- ##################################################################################################
- Skywind 0.6.3-RC1 22-05-2013
- - landscape
- landscaping by Anthelius
- Portal fix for Shulk Egg Mine
- - Scrolls by Eloth
- Scrolls are now scrolls, not book [NOTE: magic effect need to be added to scrolls]
- All wilderness cell now has an associated location
- Fix some typos in potion names
- Un-cluttering of dialogue topic list (on-going work)
- Specific followers system for Skywind (will not impact Skyrim follower system)
- Scripted the divine intervention teleportation system (Almsivi is not done yet)
- NOTE: there is a slight gesture bug on the divine intervention scroll
- - Ashlanders and Sixth House NPC by digitalparanoid
- added all NPCs in the Ashlanders and Sixth Houses faction
- Main quest is implemented up until killing Dagoth Gares
- Books now teach skills (same books as in Morrowind).
- Adding the famous trader.
- Sadrith Mora Interiors by Hikick8
- Balmora Interiors by thegreatgamecreator
- Vendors and AI packages for Balmora (none bugs/todo: use skywind specific AI packages => vendors don't offer the 'what have you got for sale option' for now)
- bugged topic info fragments
- removed duplicate containers
- fixed orphan topics
- fixed cell names too long (review those names and modify accordingly, name must not have more than 33 characters)
- Cell 'TelAruhnBildrenArelethApothecary' (0148038C)
- Cell 'MaarSGanUlisamsiShaddarnuransHut' (0148026A)
- Cell 'SolstheimUncleSweetsharesWorkshop' (0148058A)
- Cell 'MournholdRoyalPalaceBarenziahsChambers' (014804E0)
- Cell 'OldMournholdGednaRelvelsTomb' (014804FE)
- Cell 'SadrithMoraTelNagaUpperTower' (0148031E)
- Cell 'SuranIbarnadadAssirnarariApothecary' (01480382)
- Cell 'EbonheartEastEmpireNorthWarehouse' (014801A3)
- Cell 'TelBranoraUpperTowerTheranasChamber' (014803A1)
- Cell 'ErabenimsunCampAddutLamanusYurt' (014801B7)
- Cell 'AldruhnDaynesRedothrilPawnbroker' (01480095)
- Cell 'ForgottenVaultsofAnudnabiaForgeofHilbongard' (014801D5)
- Cell 'SadrithMoraDirtyMurielsCornerclub' (0148030B)
- Cell 'SadrithMoraMilaraVedransHouse' (01480315)
- Cell 'SadrithMoraTelvanniCouncilHouse' (0148031F)
- Cell 'SadrithMoraWolverineHallFightersGuild' (0148032A)
- Cell 'EbonheartEastEmpireSouthWarehouse' (014801A4)
- Cell 'AldSelothiLlerarVindensShack' (01480082)
- Cell 'MournholdTempleOfficeoftheLordArchcanon' (014804CE)
- Cell 'FortFrostmothGeneralQuartersUpperLevel' (01480532)
- Cell 'RavenRockGidarVerothansHouse' (0148053C)
- Cell 'DagonFelAnjaSwiftSailersHouse' (01480168)
- Cell 'VivecTheAbbeyofStDelyntheWise' (01480492)
- Cell 'VivecLucretinausOlciniusTrader' (01480438)
- Cell 'OldMournholdMorilManorCourtyard' (01480500)
- Cell 'AldruhnVenimManorPrivateQuarters' (014800BE)
- Cell 'BalmoraMilieHastienFineClothier' (01480122)
- Cell 'SadrithMoraTelvanniCouncilHouseChambers' (01480320)
- Cell 'DubdillaUnchartedCavernsLower' (0148019B)
- Cell 'SadrithMoraWolverineHallImperialShrine' (0148032B)
- Cell 'FortFrostmothImperialCultShrine' (01480533)
- Cell 'RavenRockGratianCaerelliusHouse' (0148053D)
- Cell 'VivecForeignQuarterUpperWaistworks' (0148041B)
- Cell 'MournholdRoyalPalaceGuardsQuarters' (014804E3)
- Cell 'DagonFelEndoftheWorldRenterRooms' (01480169)
- Cell 'SolstheimCastleKarstaagBanquetHall' (0148055B)
- Cell 'OldMournholdMorilManorEastBuilding' (01480501)
- Cell 'SadrithMoraNevrilaArelothsHouse' (01480317)
- Cell 'SadrithMoraTelvanniCouncilHouseEntry' (01480321)
- Cell 'SadrithMoraWolverineHallMagesGuild' (0148032C)
- Cell 'SolstheimGyldenhulBarrowEntrance' (01480520)
- Cell 'ErabenimsunCampAshuAhhesYurt' (014801BA)
- Cell 'VivecStOlmsYnglingManorBasement' (01480480)
- Cell 'MournholdRoyalPalaceHelsethsChambers' (014804E4)
- Cell 'AldruhnHanaraiAssutlanipalsHouse' (014800A2)
- Cell 'VivecHlaaluEdrynoArethisHouse' (01480426)
- Cell 'BalmoraDralasaNithryonPawnbroker' (01480110)
- Cell 'OldMournholdAbandonedPassageway' (014804F8)
- Cell 'SolstheimCastleKarstaagCavernsofKarstaag' (0148055C)
- Cell 'UncharteredShipwreckUpperLevel' (014803D6)
- Cell 'OldMournholdMorilManorNorthBuilding' (01480502)
- Cell 'BalmoraNalcaryaofWhiteHavenFineAlchemist' (01480124)
- Cell 'SadrithMoraTelvanniCouncilHouseHermitage' (01480322)
- Cell 'HairatVassamsiEggMineQueensLair' (01480201)
- Cell 'EbonheartHawkmothLegionGarrison' (014801A7)
- Cell 'AldVelothiVireveriDarethransShack' (01480085)
- Cell 'CalderaOdairanAshummiAmmusHouse' (01480157)
- Cell 'MournholdRoyalPalaceImperialCultServices' (014804E5)
- Cell 'MoonmothLegionFortPrisonTowers' (014802A1)
- Cell 'SolstheimCastleKarstaagKarstaagsChambers' (0148055D)
- Cell 'SadrithMoraGatewayInnSouthWing' (0148030F)
- Cell 'SadrithMoraPierletteRostorardApothecary' (01480319)
- Cell 'SadrithMoraThervulSerethiHealer' (01480323)
- Cell 'MamsharDisamusCampMaesatsYurt' (0148027A)
- Cell 'SeydaNeenCensusandExciseOffice' (0148034C)
- Cell 'SeydaNeenTeruriseGirvaynesHouse' (01480356)
- Cell 'SolstheimCastleKarstaagThroneRoom' (0148055E)
- Cell 'SadrithMoraRolisGarvonsHouse' (0148031A)
- Cell 'MaarGanShilipuranZamaRasoursHut' (01480267)
- Cell 'MaelkashishiShrineForgottenGalleries' (01480271)
- Cell 'VivecStOlmsFarmersandLaborersHall' (0148046F)
- Cell 'ErabenimsunCampMassarapalsYurt' (014801BD)
- Cell 'SeydaNeenCensusandExciseWarehouse' (0148034D)
- Cell 'SeydaNeenVoduniusNucciusHouse' (01480357)
- Cell 'MournholdRoyalPalaceLegionDepot' (014804E7)
- Cell 'AldruhnTirasSadusGeneralMerchandise' (014800B9)
- Cell 'SadrithMoraHlerasGidrensHouse' (01480311)
- Cell 'SadrithMoraTelNagaGeneralQuarters' (0148031B)
- Cell 'OldMournholdTeranHallEastBldg' (0148050F)
- Cell 'SolstheimMortragGlacierHuntsmansHall' (0148057D)
- Cell 'AldVelothiFevilaBethranosShack' (0148007E)
- Cell 'RavenRockSadosRelothansHouse' (01480542)
- Cell 'ClutterWarehouseEverythingMustGo' (01480164)
- Cell 'MournholdRoyalPalaceReceptionArea' (014804E8)
- Cell 'BalmoraAstiusHanotepelusHouse' (0148010A)
- Cell 'NorenendurBasilicaofDivineWhispers' (014804F2)
- Cell 'SadrithMoraLlaalamMadalasMage' (01480312)
- Cell 'MaarGanAssirariZamaRasoursHut' (0148025E)
- Cell 'SadrithMoraUrtisoFaryonSorcerer' (01480326)
- Cell 'SolstheimMortragGlacierInnerRing' (0148057E)
- Cell 'SolstheimUlfgartheUnendingsDwelling' (01480589)
- Cell 'VivecAgrippinaHerenniaClothier' (01480403)
- Cell 'VivecStOlmsBrewersandFishmongersHall' (01480467)
- Cell 'PelagiadMurberiusHarmevusHouse' (014802E1)
- Cell 'VivecForeignQuarterLowerWaistworks' (01480417)
- Cell 'RavenRockSelerFavelnimsHouse' (01480543)
- Cell 'MinistryofTruthHallofProcessing' (01480291)
- Cell 'AldruhnRamoranPrivateQuarters' (014800B1)
- Cell 'SadrithMoraMadranUlvelsHouse' (01480313)
- Cell 'SolstheimGeilirtheMumblingsDwelling' (0148056B)
- Cell 'ZainabCampAbabaelTimsarDadisunsYurt' (014804AD)
- Cell 'SolstheimMortragGlacierOuterRing' (0148057F)
- ##################################################################################################
- Makes the chargen more beautiful ! download the new assets here: http://www.mediafire.com/?rq0zizboi3ba287
- *** Chargen improvement by digitalparanoid
- Fixes some chairs
- *** Greetings by digitalparanoid
- ##################################################################################################
- ##################################################################################################
- Skyrim 0.6.2-RC2 (04-may-2013)
- *** new Skywind - patch.esp (cleaned up) by digitalparanoid
- *** Chargen Fixes by digitalparanoid
- mostly OK now !
- boat guard takes pauses when walking to you and to the upper stairs (navmesh ?)
- female guard floats over hammock (I might miss resources...)
- dock guard doesn't walk to PC and then to door (navmesh ?) ; sometimes catches you in forcegreet after telling you to follow him
- > lip files not in sync with the voice acting (that will be fixed -- those are placeholders)
- *** Lore Menu by digitalparanoid
- All lore related dialogue topics are now accessible after clicking the topic 'what do you know about...'.
- Some secrets might be hidden in the lore dialogue !
- *** New beds by Mehh
- Cleanup and a new mesh for beds
- *** Missing items by Iniquity
- Add missing items, rename existing items
- ##################################################################################################
- Skyrim 0.6.2-RC1 (02-may-2013)
- MISC dialogues by digitalparanoid
- - tons of new greetings (including scripts)
- - flee dialogue
- - the matusakin to mountcantcavern - cells
- Show Quest Markers Global variable by digitalparanoid
- - adding a new global variable for quest marker display control
- Merchants
- - it has already 7 merchants implemented (including Arille). The rest can be done by occasional modders.
- Details here https://docs.google.com/spreadsheet/ccc?key=0AubmRhWYZsEbdHBsUElrWmdLWGpzUVhxeWtEblh3V2c&usp=sharing
- Voicetypes by stijmunkey
- - adding skywind voicetypes (implemented on a few NPCs)
- Quests by Mooncat (+fixes by digitalparanoid)
- - Mehrunes' quest (Razor is invisible when equipped - missing mesh ?)
- - The Dwemer's Bone (in Vivec)
- - An Apothecary Slandered (in Vivec)
- Wilderness Locations by digitalparanoid
- - setting the location on all wilderness cells where x <= 0
- ##################################################################################################
- Skyrim 0.6.1-RCxx
- ##################################################################################################
- Skyrim 0.6.1-RC1 (15-04-2013)
- merged:
- locations pt2 by digitalparanoid (add locations to interior cells)
- protect my transporters (all caravaners, shipmasters, guild guide, gondoliers are now protected => only the PC can kill them)
- Vivec Navmesh by Nobeus
- magic clothing, all the alchemy stuff, and all the abilities by Sammael
- Navmesh (P Cells) by Jessup
- Navmesh (from)mababi-(to) mat -cells by Jessup
- Waves by Anthelius (needs dragonborn.esm checked)
- Facegen: Seler Favelnim by 1T50NF1R3
- MQ2: fix Arkngthand Crank by digitalparanoid (needs additional mesh for rock door without collision, thanks to Eloth)
- locations pt3 by digitalparanoid : all cells have locations (fix for the conflicting change that made my work useless)
- MorroDefaultQuest by digitalparanoid: almost all greetings, condition revision, scripting... (a ton of work) + update on a number of quests
- Packaging TODO
- > facegen needs to be re-exported (new faces merged)
- > + see tracker
- *Doors don't open simultaneously
- > I haven't been able to start two threads at the same time ? Maybe someone with more Papyrus experience can pitch in
- *The stone doors sound is not coming from the sound
- > I had to make the sound come from the player otherwise you couldn't hear it
- *The stone doors sound doesn't exactly match the duration of door rotation
- *I've messed completely the doors by spamming the crank
- > That should be protected, one activation opens the door and the next (after rotation is done) closes them. Please, report any bugs.